Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Insanohops · 91
This deck emphasizes defeating the villain in one punch (at least a phase of the villain). You accomplish this by bulking up your defense and then letting the best defense take your go all out to a near nuclear level (+21 damage in a single attack.) This isn't the only trick of this deck however; it also utilizes allies and avenge me to make sure you get to the point where you can land your night night punch and have plenty of cards on the turn you are going to do it. You can set up allies with avenge me and 1 hit point left to make sure you can draw into all the combo pieces, which once set up is just two cards (best offense and all out). There is also a lot of energy in this deck to make sure you can fire the all out. And Slingshot also appreciates the energy and she can help further bolster your hand size for your big punch turn. If you do need more than the single punch their is also leading blows to let you swing on the opponent for 7+ damage a few times before dropping the bomb. Also, if all else fails you can finish the villain off in his own phase by having warpath block and utilizing a best offense you just played to drop one more go all out on the boss's head for good measure. Along with having incredible late game, this deck gets set up pretty fast and is strong all the way to get there because it doesn't solely rely on its one punch potential. If you give this deck a try, I would love to hear your thoughts!