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Card draw simulator

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Castlefrank47 · 9697

This deck revolves around one of my favorite team up cards Daughters of Thanos and the new Dynamic Duo to recur it!

You may be asking yourself why leadership for this when we have Chance Encounter in Justice to recur Nebula even more but the other key card here is "Welcome Aboard" which allows you to make the next ally you play cost 2 less and guess what Nebula's cost is? That's right it's a perfect 2!

Check out Enemy Birds https://marvelcdb.com/decklist/view/65567/reuniting-the-daughters-of-thanos-fun-with-dynamic-duo-1.0 for a Justice version of this!

The Combo:

In a perfect world this is how the combo would play out:

Knowhere and Helicarrier in play as well as both Keen Instincts and Clarity of Purpose.

With 5 cards in hand use The Power in All of Us to play Dynamic Duo grabbing Nebula and Daughters of Thanos.

Use "Welcome Aboard" to play Nebula allowing you to search for a thwart or attack event and draw a card from Knowhere.

Use either Helicarrier or CoP to pay for DoT drawing 3 cards which will bring you to 7 cards in hand.

At this point you will still have both keen instincts to play events and either Heli or CoP to play something else.

This combo really gives a ton of flexibility allowing Gamora to easily play her events hittimg her signature ability and also put some other allies into play.

Even without all the pieces in play the ability to cycle the deck playing DoT repeatedly feels great and allows you to play her events more frequently.

Rest of the Build:

The rest of the build is taking advantage of Knowhere, generating more card draw, taking advantage of TPiAoU and providing some survivability for Gamora.

First we have both Groot and Rocket Raccoon as Guardian allies who can generate card draw from Knowhere. Groot is the lone ally in the deck who we want to keep out as he can potentially tank a couple hits for us.

Mockingbird can give us a stun and potentially block a hit the next turn if need be also cheaper from TPiAoU.

Maria Hill is everyone's favorite ally generating card draw and providing some thwart for us.

White Tiger also provides really solid card draw and solid stats.

Multitalented is one of my favorite cards for Gamora as it increases in value. Her Keen Instincts can hit kickers as well as CoP meaning it is extremely easy to get the 2 heal, 2 threat removal and 2 damage. The beauty is her sig ability jumps that to 3 each for the damage and threat while having Gamora's Sword out jumps the damage to 4!

Nothing like playing Multitalented just with the resource generators and then following up with a Decisive Blow for the 7 damage!

Make the Call lets you find Nebula even more often or Groot if you need an emergency blocker.

Multitasking provides crazy value with her resource generators easily hitting the kicker.

Momentum Shift is another card I love for Gamora as it heals her for 2 and does the 2 damage but also removes a threat and her sword jumps the damage to 3!

Overall this deck has been an absolute blast as it does something that I don't usually focus on for Gamora which is recurring Nebula but still allows her to fully take advantage of her signature ability.

I'd love to hear any feedback or experiences with it!

2 comments

Sep 05, 2026 Castlefrank47 · 9697

It was pointed out that Clarity of Purpose is not in the deck list (thanks Skelly). There was supposed to be 2 copies of Multitalented and Clarity added in

Sep 05, 2026 HeroicSkeleton · 6008

Cool idea here! I like the combo with Welcome aboard to get Nebula out. Ditching basic doubles in favor of TPIAOA and welcome aboard is well thought out and seems like the right call. And its really nice for multiplayer, you can help someone else out if u don't want to play an ally