Threat Mitigation Algorithm

Card draw simulator

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Jobieglo · 1

I have been using this Iron Man deck in two-handed plays with War Machine Protection. I started playing against Rhino and, as of this writing, through Red Skull. No losses to this point. Actually have been crushing the villains most of the time. I have adjusted the deck a few times since playing against Rhino. I am sure it will be tweaked a few more times. I am writing this after taking down Kang, but I plan to make notes on each Villain and what I change.

The more I play Iron Man, the more I understand what cards I need and those I don't.

Obviously, building out your suit is the top priority. Also, I focus on staying in Alter Ego as long as possible and removing Threat, too.

I add as many Energy cards as possible, as when you play Repulsar Blaster, he needs Energy to pop off more damage. Foiled, Quasar, Dazzler, Digging Deep, Power of Justice, Counterintelligence, Under Surveillance Followed, Float Like a Butterfly, Counterintelligence, Under Surveillance, and White Fox. Also, all those cards help in other areas.

Superpower Training helps get Tech out quicker.

Counterintelligence, Under Surveillance, Counterintelligence, Under Surveillance, Disguise, Team Investigation, and Crisis Averted help keep threats down.

Sonic Rifle, Float Like a Butterfly, and other help confuse the Villain or do damage when confused.

Nick Fury, Mansion, Government Liaison, Pepper Potts, and Quincarrier help with card draw or making cards cheaper.

Rhino: I don't remember this game much but I feel it was a time get to know Iron Man. Controlled the board with Justice cards.

Klaw: Also don't remember much here. Just surviving and dealing damage as much as possible.

Ultron: Threat control as building suit.

Risky Business: got through this one same as the previous ones.

Mutigeon Formula: What a test. Focusing on get built up and surviving until it was time to strike.

Wrecking Crew: This one was difficult to build up with. But didn't need to focus so much on threat. Just survive.

Crossbones: First off I think made a it of deck changes here or in the next game. This was also the start of the campaign so the next few villains were played using some buffed up cards going through the campaign. Felt like Iron Man cruised through this once built up and was able to control the threat easily.

Absorbing Man: This one took longer than expected.

Taskmaster: Easily controlled the game and was a lot of fun.

Zola: Thought it was going to be very difficult. It was not easy but was still a challenge.

Red Skull: Had some close calls and had a tough challenge getting the Side Schemes removed. Should have but it is what it is.

Kang: Took a long time and once built out it seemed like it still took a while to take him down. I do focus mostly on keeping the threat very low. Which I was successful at.

Drang:

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