Solo Dolo Mags

Card draw simulator

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Derived from
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BirdBath · 74

I want to shoutout Durek's Build your own Hulk deck for Wolverine as I packaged some of the combo's from that deck into this Magneto deck.

I love Magneto but I wanted a deck that felt flexible, able to control the board, and had some punch to it in solo play. I also like playing decks with only one copy of an event because I love the feeling of drawing just the right card for a problem in front of you. Maybe not the greatest strategy in the world but I find it fun, nonetheless. This strategy does seems to work decently well with Magneto though, because often you are prioritizing his identity upgrades early on in the game. Once you are built and on your second pass through, you can start playing these events with your large hand size and solid economy. I find that Avengers Mansion, Utopia, and Magneto's Cape are the most important cards to get in first as this allows you to have a 7 hero hand size (Mansion+Magnetic Pull) and potentially up to three hero activations (Utopia+Magneto's Cape).

One ally I really love here is Synch, whom I believe may be a bit underrated. I try to never use his basic activation or use him to chump block unless in dire circumstances, and I often get more production than I paid for throughout the game by boosting Magneto's basic activation (including a potential boost to his recovery when in alterego). The other allies here are some of the better ones and also favorites of mine but can be subbed however you want.

Aggression cards like Psylocke, Into the Fray, and Smash the Problem were included for threat help, and although I find myself not playing them very often, they are helpful in a pinch.

The other thing I like about this deck is boosting Magneto's attack to base 4 with Combat Training and Aggressive Training. Add in Fluid Motion, Synch, and Magneto's Armor and you can get some crazy powerful basic attacks from Magneto, up to 7 for one swing.

I find Magento's health and defense can get me into a little bit of trouble sometimes so that's why I really value the Magnetic Bubble, Endurance, Aggressive Conditioning, and Triage mid game once some punches have been thrown. I know that Asteroid M heals Magneto as well but for some reason I really despise that card and almost never play it (although it has helped me in the past to get Metal Shards back into my deck)

I hope you enjoy! A far from perfect deck, but one I come back to often for basic and fun play.

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