Card draw simulator
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| None. Self-made deck here. |
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N30N · 101
Falcon. The Notorious Falcon. The most misunderstood hero of 2025. I used to think he was okay. Not bad, but not good either. Then I spent the last month playing him and figuring him out. It's official. I'm a Falcon fan now. I think he is a strong hero, especially in multiplayer. Get ready for a long writeup. Let's break down his cards!
All right let's start with his hero card. On his alter ego he has the ability birds of a feather. This ability is amazing specifically for him. Two very core cards to his kit both have the bird trait. Those cards would be falcons flock and Red Wing. This makes it so falcon really likes flipping down. On his hero side he's a 2/2/2 with five hand size which is decent. Then his abilities make it so he plays with the encounter card at the top of the encounter deck face up during the player phase and he has the eagle idability which allows him to discard the top card of the encounter deck after playing an aerial card. This ability serves two purposes which very based on what part of your turn you are on. If you're in the beginning of your turn and you have a lot of cards you want to harvest high boost cards for to increase their efficiency you use eagle-eyed to dig for high boost cards and if you're at the end of your turn and you don't want any high boost cards because you've already used up your abilities, then you use this to mill for low boost cards. I used to think this ability was not great but once you accept that if you're playing falcon you're going to mill the encounter deck a lot then it becomes a great asset.
All right so I'm going to do Falcon's Flock first because it is what really drives falcon to being a good hero. Basically it's a two-cost support with five counters on it and you can remove a counter to generate an energy resource for an aerial card once per card. So this temporarily really speeds up your tempo. Because all of your events are aerial and most of your upgrades are aerial from your hero kit and then if your deck building for falcon you'll probably put in some other aerial stuff too. So this really speeds up his economy and even better think about it is with his alter ego ability he can literally just summon it so you will get it guaranteed every game. So good. And then when it runs out, you can just flip down and grab it again. It also has crazy synergy with Soup Kitchen which I'll talk about later.
All right let's talk about Redwing. He is falcon's signature ally he has a 1/1/2 stat line and his ability allows you to return him to your hand and discard the top card of the encounter that to get a little bit of thwarting or attacking. He is two costed which is about as cheap as allies go but he plays more like an event that's repeatable. Without Falcon's Flock I would say he's an okay ally. Again two cost is a bit high for what he does but with Falcon's Flock he's basically one cost which is amazing you can bounce him back to your hands so many times and he basically guarantees you won't ever have a dead hand. Also he's bird traited so you can get into your hand easily if you're an alter ego.
Bird of Prey and Bird's-Eye View
I'm going to talk about both of these cards in this section because they're basically the same thing just for thwarting and attacking. They do the base amount four damage for the damage one and three thwart for the thwarting one which is okay these aren't bad numbers but then you can discard the top part of the encounter that to give it a boost. That's when things start getting good. If you discard a one boost, which is pretty easy to do, then you have two for five damage or four thwart. Both of those are pretty good. If you discard a two boost then you're getting two for six damage or five thwart. That's amazing. If you discard a three boost, then that's seven damage or 6 thwart. That's crazy. So basically in the very least you have baseline numbers and at the most you have crazy numbers. So these events are both pretty good.
Up Up and Away
Up Up and Away was a card that tricked me at first. The sum it up there to approaches you can do to it. Approach number one focuses on damage mitigation. Basically when you look at the two boost cards you swap to get whichever one it is lower in front of you so that you'll take less damage. That's the less risky way to use it. The more risky way to use it is you make the higher boost one in front of you, that way you get more card draw from the card. I personally like the second option better. But there is a hidden strategy in this card. If you take into account eagle-eyed, then this combo appears. Since up up and away is an aerial card you can discard the top card of the encounter deck after playing it after playing it you will also know what the top card is so if you don't like one of those cards you don't want it for an encounter card or a boost for another player you can just discard it. Once I figured this out the card made a lot more sense. And it's good my only problem with it is that it's a defense which is both a good and a bad thing. It's a good thing for like all the stuff that gets you bonuses after playing defenses like electrostatic armor. If you play and you have electrostatic armor, you get the one damage to the enemy. You can also use this to defend for other players. The bad thing is this is your defense so you can't basic defend if you use this card and you can't chump block either. But overall I like this card a lot it gets my gamer greed going.
Soup Kitchen Okay originally I thought this card was really weird. So you exhaust it and your identity to heal for your recovery and reduce the cost of next ally or support played this phase. This seemed kind of random for falcon. Why would it be ally or support? I didn't understand it. But then I put two and two together and realized that both cards that falcon can summon with his alter ego ability are either an ally or support. And now I realize this thing is amazing. If you flip down and you have one card in your hand and you're ready you can use Soup Kitchen and discard the card from your hand to summon Falcon's Flock and play it for free. Because both the cards you can summon cost two so it basically means you can play whatever it is for free. Also it doesn't specify that you have to play the ally or the support, if you do soup kitchen and don't play an ally or support, any other player who plays a support will get the discount for whoever plays the next one. So that's some extra value there. But overall this card is really good. For your kit it's great and you can use it to discount other allies or supports you might want to play.
All right so this card is probably my least favorite card in falcons kit. Not to say it's bad. Basically how it works is when you use the eagle-eyed ability, you discard this card to get some stuns and readies on the board. Again this card is not bad it's good. There's a lot of interesting timing things you can do with it, like you could use it during the villain phase if you really wanted with up up and away. But, it's not my favorite card. Sometimes it can be difficult to line up using eagle-eyed to discard a high boost card. Because this whole thing scales with how many boost icons you discarded.
Okay I made a big mistake when first playing this card. I did not prioritize it. I saw it and I was like okay this thing's good but I didn't play it I skipped it for a different card, and that was a big mistake. This card is so good. It really increases falcon's survivability and get some extra defense. It is very core to him because it allows him to not have to defend and still be able to survive a bit. And you can use that one damage ping to get rid of toughs or finish off minions in the villain phase. So, definitely prioritize getting this card. It's very good.
Battlefield Awareness is pretty self-explanatory. It basically makes falcon a villain, or gives him villains for one activation. It's very strong because no matter what aspect you're playing, it can make falcon be able to do good damage or good thwarting. Or good defense, because you can use it for defending. You just won't get to see what your boost is going to be beforehand. Not much to say here, other than it's a good card play it.
Aerial Recon Okay this card is really interesting. You can deal yourself or other players encounter cards in exchange for being able to cancel encounter cards being dealt later the game. It's very cheap to play, and you can use it in a lot of interesting ways. The most basic way to use it is whenever you see a weak encounter card on the top of the deck, deal it to yourself and cancel one later in the game. But you can use it in other ways too. For instance if you're playing a game with a minion slayer like Bucky or rocket or tigra, you can use this card to deal them minions whenever you see them. If someone really likes side schemes for whatever reason, you can deal them a side scheme. You can just control the encounter deck really well with this card. Also someone is playing pool, you can use this to make sure anti-regeneration ray gets dealt.
Okay, here we have the first of falcons 2 preparation cards. Draw their fire increases in cost for each player in the game, but it allows falcon to spend a villain phase not having to exhaust to defend. This card can be very crazy especially if you're playing protection. Falcon will already have three defense if you have Vibranium Microweave out, and with protection you can get his defense to five pretty easily. My favorite way to know when to use this card is to use Aerial Recon to deal myself an assault or an encounter card that will make the villain attack. This means I will get the block another attack for free. The trick with this card is knowing when to use it and not holding on for too long. Because of preparation at the end of the game that hasn't been used was a waste of money.
I'll admit it, this was the card that took me the longest to figure out. On the surface it looks like a backflip you can use for anyone other than yourself. But you have to flip to alter ego and they do too. So this card can be very tricky to use cuz you might not want to get stuck in alter ego form during the villain phase because you might not want the villain to scheme against you. But there's a really cool trick I figured out with this card. It says when another friendly character would take damage you get to trigger its effect. That includes allies. That also includes allies taking consequential damage. So if you have an ally you can use them to attack or thwart, discard this card, block the damage, and flip to alter ego for free. That's a good play if you ask me. Cuz then you can use Soup Kitchen and all the other stuff get back Falcon's Flock or get Redwing and do some other shenanigans. The ultimate point is this card is very versatile and you can use it a lot of different ways.
That pretty much sums up Falcon. As far as the deck goes, spam Ever Vigilant. Assess is there to make Falcon's cards show up more. Electrostatic Armor makes the villain pay when you use Draw Their Fire. Team-Building Exercise discounts a lot of cards. Jarvis makes flipping down very beneficial. Use Ready for a Fight to flip down more. Hidden Base gives you some toughs when you flip down. The core idea is to flip down and get great bonuses off of doing it. The deck works well for me. I hope you guys liked my breakdown of Falcon, and are able to use him better. Feel free to leave any comments, critiques, or recommendations in the comments. Have fun with the deck!