Wonder Man - Overloaded

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Designhacker · 600

"47 cards?? Hax, what are you ON?"

Hear me out.

  1. You won't be cycling through allies--your aim is actually to get them in play and then keep them in play like an upgrade.

  2. Call for Backup will help with #1 AND be gone from your deck once it has served its purpose.

  3. You'll have at least 3 of your events tucked most of the time to maximize your stats.

  4. Yeah, it'll be a pain the first cycle. But once you have your upgrades, allies, and supports in play (which will be easier than most, because Simon is riiiiiiiich), you'll be taking your pick of the litter.

Your goal? Leverage your allies for Mass Attacks and Strength in Numbers plays, using their basic powers only when necessary. Use Lead from the Front to boost your Mass Attacks, but also pair with Morale Boost for big numbers on your Go All Outs and Push Aheads.

Because your goal is to keep your 4 Avengers in play most of the game, Simon will be even richer than usual with Band Together doing serious work and helping you overpay for your Wonder Man events.

If you want a stronger first cycle, you can probably drop Clarity of Purpose, Go All Out, and Endurance, and Down Time, ensuring you flip a little more often and cycle your tucked cards a little more frequently.

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