The 12 knights of Magnetism

Card draw simulator

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pliyo · 8

“I am trying to do what must be done, not what is easy.” - Magneto.


Magneto rises to claim his place as ruler of a new world, and he does not stand alone. At his side march his twelve chosen knights, enforcers of his vision.

This is an Aggression deck, though the concept works just as well in any other aspect. The primary goal is to survive True Solo on Expert, building your board, controlling the field, and closing the game with decisive finishing blows from Full-Body Charge and Metal Shards.


How to Pilot

Hard mulligan for your Helmet and/or your Cape — once your core upgrades are in play, the rest of Magneto’s engine will follow.

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