SP//dr - Suit, Sidekick, Web-warrior

Card draw simulator

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AdamTrambley · 1

This is a general SP//dr leadership deck that has a couple of play possibilities, depending on the scenario, other potential heroes, and what you draw when.

The first order of business is, as always, to get the suit upgrades out as quickly as possible. Once that's done, you might lean into:

  1. Web-warrior ally shenanigans, especially with Web of Life and Destiny and Spider-Man 2099.

  2. Playing the Symbiote Suit, which gives you a +1 to all basic stats, which allows you to thwart for 9 with Push Ahead and Attack for 9 with Go All Out. Push Ahead allows Sp//dr to handle thwarting for a 2-4 hero group, and Go All Out is great for the final push.

  3. VEN#m sidekick. Usually VEN#m is a late game addition, given the cost and the need to exhaust four upgrades to maximize paying for him. But the 5 attack or thwart can be VERY helpful in the late game to clear the board and make a final push.

Earlier versions included the basic double resources, but SP//dr isn't hurting for money, and in the late game, resources tend to crowd out other valuable cards in a 3 card hand. Swapping out a Go All Out for the The Triskelion or a third Side-by-Side or Make the Call are also worth trying.

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