Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
mv2392 · 130
Intro
This deck is meant to be combined with Black Panther T'Challa deck, hereafter referred to as PantherT. This deck combined with PantherT beat Expert Rhino, Klaw, Ultron, Mutagen Formula, Horsemen and Magnetto using Villian Theory's best mods at somewhere between +1 and +3. As a full disclosure I ran this using D20's houserule where you sub out signature ally with the Team-up card.
These decks ran relatively well as both tempo and build out decks, able to adjust depending on the board state. I had some unexpectedly quick victories and some where I had to pivot and build out quite a bit.
I think these decks can handle steady, but it will be a struggle a lot at the beginning. Obviously, this combo is not well-suited for Stalwart opponents.
Idea
The idea of this deck is to constantly pull Sonic Rifles using Shuri's alter-ego and get Float on PantherT for huge damage combos. I always pull Sonic Rifle round 1 and flip up. Then she alternates AE with PantherT keeping the Villian Confused lock the entire game. Stun minions and villians to allow them to be easily dispatched.
Priorities
I try and prioritize Elephant Trunk, Queen Ramonda and Dora Milaje for the massive card draw. Despite not running any Dora Milage, its well worth it to include the card. On the low scheme Villians, I never let Under Surveillance pass. Due to that card, not one Villian advanced past scheme 1. I found myself often skipping the first Float, but try and always make sure the second one hits PantherT. Some games the second copy ended up on Shuri, but its not a priority.
My favorite Black Panther Upgrade varied by scenario, but overall I'd usually run Spider Bites or Vibranium Suit.
Flex Spot
I'd probably switch out Manifold, I just found myself passing on him more times than not. For justice can be switched with any other thwart card you'd like. These decks did have some threat management issues, so I skipped Superpower Training, so I think I may drop it as well.
Conclusion
Nothing revolutionary here, just float and hit for huge firepower damage. If you have a friend, try it out; otherwise, I recommend trying some two-handed play. I started playing two or even three handed in Arkham, and kept hearing more people say they play two-handed, and have really found it quite enjoyable. It's probably slightly easier to manage in champions than in Arkham, but it's really not as bad as I thought it might be. Have fun!