Peregrine Punishment

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Hogwa5h · 17

This is your basic aerial aggression deck, but I was surprised by how well it works for Falcon. He has all the tools you need for thwarting and damage, so you have that freedom to focus on one or the other, and with all the aerial attack events available, the power of flight is almost always as good as a basic double resource in this deck, and Falcon's flock is just as good as a price reduction for half the deck too.

A couple of thoughts with this deck: Cosmo loves Falcon because he'll never take consequential damage, and Falcon likes Cosmo too because Cosmo can cycle through the encounter deck to find good boosts for Falc. I didn't lean into this dynamic too hard, but it felt like a good include despite cosmo not being aerial.

Honed Technique isn't going to pop off all the time, but with some of these attack events it's worth putting it out there just in case we can score big.

Falcon has a decent spread of basic stats, so readying him up multiple times will help him use them. This is especially helpful with dealing with threat while your events deal the damage. So battle fury and spoiling for a fight give that opportunity, and if threat is already taken care of, you can just as easily use these to get some basic attacks in or recover from defends.

Falcon's main issue is he's got expensive cards, and not a lot in the way of paying for them, so I've gone with the standard Quincarrier, helecarrier, Power of flight and E-G-S setup. I don't see myself running too many solo decks with Falcon that don't have this setup.

Anyway, those are my thoughts. My one game vs. Standard II Crossbones was a cakewalk with this deck so I'm looking forward to seeing if it does well vs some heavier hitters.

0 comments