Never not be running

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Chillachilles · 67

3 readies every turn. Enough said. Not really, but essentially this deck boils down to getting set up to ready 3 times every turn. This is done by having Friction Resistance and Stick-To-Itiveness down. That's it. Once you have this down, your flexibility greatly increases.

The trick is to take advantage of the start of game set up. Try to have at least a couple of beefy upgrades and/or supports in play at the end of your first turn. Hope Summers, Build Support and Superpower Training help in this regard. With the combination of the triple resource cards and Meditation this should be very feasible. Hope can fetch Friction Resistance and preferably Healing Factor to increase your survivability in the beginning. She can also fetch any of Quicksilvers three upgrades or a Maximum Velocity.

Laser Swords is there for the endgame, don't sweat it if you draw it early and feel free to use as a resource, however play it if you can. It ups your attack by up to 4 making your basic activations a potential 8 with Maximum Velocity. If you have a Maximum Velocity and potentially 3 Always Be Running, something I just pulled off by flipping to alter ego and using Serval Industries to shuffle one max and one Running, you could potentially deal 48 damage in one turn!

The rest of the cards are there to smooth the edges out. Professor X is there in case you need to confuse or thwart in a pinch. Deadpool is fantastic for Laser Swords as he can add acceleration icons. Headpool gives you more icons but turns enemies into pseudo allies, and Dogpool is there for at least two blocks. Machine Man and Tic-Tac-Toe are resource sinks for those pesky lingering resource generators you have no use for.

Hope you all have fun with this deck. I know it blew me away!

1 comments

Jul 03, 2025 marktry · 418

good use of readies. fantastic.