Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Bo0mShaKaLaKa · 33
Everybody has played an ally, got one good activation out of them, and then blocked with them. This deck is gonna make doing that your way to win. Cause I don't think I care much about these allies.
STEP ONE (the boring part) The main card in this deck is Web of Life and Destiny, and we use this ability when our allies die to give us some more cards. YAY!!! We want to stay down for the first few turns to setup, if playing multiplayer other players can cover for you, in solo you want to use an ally to cover you instead. Mulligan hard for Web of Life and Destiny and Leo Fitz, Fitz is to get in your interface upgrades out quickly.
STEP TWO (the fun part) Once you have some of your interface upgrades out, you can flip up and kill the villain. You use your blue events to do this, and because of Web of Life and Destiny, 0 cost blue events like Last Stand and Go Down Swinging pay for themselves. Here's a more detailed rundown of the cards in the deck:
-Ghost-Spider can grab All Systems Go! when she is defeated, use Rapid Response to maximize this
-Spider-Man (peter) is incredibly easy to get out using your interface upgrades cause they make
-Spider-Man (hobie) is amazing if you can loop him with Rapid Response
-Your main way to survive is tanking hits, but because Rapid Response only triggers when an ally is defeated from an attack, you can block with allies sometimes. Noble Sacrifice is your main way to heal here.
-Professor X is in here to give you a way to flip down safely.
-Don't be afraid to defend, Spider-Man (peter) can ready you when he activates
-Spider-Man (otto) is amazing for SP//dr, you can draw a card and ready an interface upgrade when you play him, then Web of Life and Destiny gives you a card when he dies. If you can Rapid Response him back in, he is AMAZING!!!
-Build Support is targeting the Web of Life and Destiny as it's first priority. Second is Leo Fitz and third is SP//dr Command.
-Superpower Training pulls any of your interface upgrades
SIDEBOARD
This deck is built for multiplayer, if playing solo, make these changes:
2x Go Down Swinging or Last Stand -> 2x Save the Day to up your thwarting output. Feel free to do this anyway.
And the moral of this deck is that you should maliciously abuse allies for massive card draw.