That's Not Wolfsbane

Card draw simulator

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Derived from
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Castlefrank47 · 2803

Uncanny X-Force:

Psylocke is in charge of the X-Force squadron this time around but they're missing a usual team member and she's got her hands full. Where is Wolfsbane?

Psylocke had to make an executive decision and brought in the White Wolf to replace her.

Deadpool keeps trying to get White Wolf to turn into an actual wolf (he thinks they're wolfsbane) and Kid Omega won't stop complaining about how much he hates Cyclops.

X-23 is grumpy that Gabby isn't around and Cable is just...grumpy.

Psylocke's band of misfits are going to have to figure out how to make this work.

Team-Building:

Psylocke is low on patience so the team building setup is going to be minimal and might require some...psionic persuasion.

Main pieces needed:

-White Wolf with X-Force Recruit to give him the x-force trait. Though not the main strategy this also allows him to thwart side schemes only taking 1 consequential.

-Uncanny X-Force which allows X-Force allies to thwart side schemes at 1 less consequential if all allies are x-force.

-Team-Building Exercise gives a discount on cards that share traits with Psylocke. In this case X-Force and Psionic which the deck has a plethora of.

-Mission Leader is fantastic to combo with our allies being able to thwart side schemes freely in most cases for some extra card draw.

-Endurance helps psylocke keep going when things get tough (being a leader is hard)

Pstrategy:

White Wolf can attack without consequence (that's what he thinks) meaning that he can stick around for a long time slashing bad guys. Equip him with a Sidearm and he'll be Inspired.

With both of these upgrades he'll have a base attack of 4 which can be bumped to 5 with Leadership Skill and 7 with Psychic Kicker.

He does put 1 threat on the main each time he attacks but that's where the rest of x-force comes in. Psylocke is a master of threat management and the Squad she's brought along assist with this.

Command Team can get another ready for him. In theory we can get to 17 damage from him in one turn abusing leadership skill and 1 ready each from psychic kicker and command team. With multiple psychic kickers in hand, we can push the damage even higher.

Let White Wolf and X-23 blast bad guys while Psylocke and our other 2 thwart allies manage threat.

Deathlok is a Swiss army knife as when he enters play he can grab an upgrade from discard. Inspired jumps him to 3/3 and with Uncanny out he can thwart for 4. More than enough to make up for White Wolf.

Cable with Mission Leader can get a 2 card draw for clearing a side scheme without taking consequential.

Deadpool is one that we don't want to really attack or thwart the main to avoid gaining acceleration tokens but he can take a hit for you as well as thwart side schemes.

Use Psylocke's psionic events to confuse villains allowing for safe flips.

In AE use he psi-energy upgrades to shuffle back in valuable events like Psionic Redirect and Telepathic Suggestion to keep control of the mission.

Overall this deck has been a ton of fun (no surprise with Psylocke) and been extremely strong. I'd love to hear any feedback or experiences with it!

Shoutout to @heroicskeleton for testing it out and providing feedback!

4 comments

May 10, 2025 boomguy · 4105

Love it! I’ve been wanting to try some Uncanny X-Force decks recently and this might be the one!

May 10, 2025 Castlefrank47 · 2803

@boomguy thanks for checking it out and hope you get a chance to play it! Uncanny x-force is such a great card, lot of really good decks out there that feature it. There is one Megidoladyne did that's phenomenal. I've got a couple of your decks I still need to play, they're on my list!

May 11, 2025 HeroicSkeleton · 2126

Uncanny X-Force is the best team card. Yeah, I said it! Who cares if you can cycle in a bunch of chumps with Uncanny X-Men, when all my allies stay in play all game just wrecking all the schemes :P

May 11, 2025 Castlefrank47 · 2803

@HeroicSkeleton I agree. I've used uncanny xforce more often than uncanny xmen. Free thwart is too good to pass up!