Card draw simulator
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None. Self-made deck here. |
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None yet |
billpurpleton · 34
This deck is built around being able to cast a 3 cost and a 2 cost event in the same turn. If you have out your Coat or Sunglasses and cast a 3 cost thwart, and a 2 cost attack, or vice versa, you can generate a ton of value.
In order to do that we have a 5 card hand size but are using 2 events, so only 3 cards to pay for 5 total cost. Jubilee can exhaust to pay 1, and then X-Jet, X-Gene, Plasmoid Energy, or The Power of Justice, can pay the other cost. So 5 resource cards or 2 different resource generators can cause this. Also Skilled Investigator or Specialized Training (Front Line being the pick of choice) is a way to generate another card as well.
I have included 3 Stealth Strike and 3 Three Steps Ahead and 3 Multitalented to ensure we have a steady supply of 3 cost cards for attack and defense to trigger off the coat and glasses.
Concussive Blow and Impede help round out the numbers for 2 cost events, and our 6 Firecracker / Flash of Light make up the 2 cost event cards.
Since we have Dazzler, Concussive Blow, Blinding Flash and Flash of Light, we have 6 confuse cards available in the deck, so Cypher and Chamber are pretty great as allies that can give us some extra reward for confusing the villain or minions. Cypher's card draw can also help the main plan of a 3 cost and 2 cost event by giving us that extra resource.
For defense we do have a few allies who could block for us, but I suggest a mix of Stun from Firecracker / Blinding Flash, and using Endurance and Front Line Specialist (Specialized Training) to just have a large HP pool and card draw when we get hit. Once we have enough set up, we can start to exhaust to defend, reducing incoming damage by 2, still taking a bit from most attacks, and getting that card draw from Front Line Spec. We can also heal back up with Multitalented, and Triage while staying hero form.
With the amount of Confuse, going alter ego to recover and get value from Wolverine also gives a lot of value to our decks ability to play a long game.
To start the game, we do have 2 Beat Cop, and Shopping Spree, if you can mulligan to a Beat Cop, you can make a turn 1 play of Shopping Spree, Beat Cop, clear the spree, and get your coat or glasses out.
The final addition to the deck is Husk who just acts as a simple resource sink. Sometimes when you are set up, you don't draw enough events, and simply have too many resource cards and generators on board doing nothing. When that happens you can change tactic and invest in Husk. Repeatedly getting her full set of interrupt abilities is incredibly powerful.
This deck has a simple game plan, stun and confuse, play huge events with Coat and Glasses to hit multiple enemies and schemes with ramping thwart and damage.
If the villain is permanently Stalwart I would suggest simply playing a different hero. Steady villains or those you can remove the Stalwart / Steady are mostly fine. This deck focuses mostly on the event plays, but they do start to feel worse when the Stun / Confuse simply don't apply.
A few cards don't make the cut due to poor synergy, like Deft Focus, yes Jubilee has 8 Superpower events to play, but Deft Focus reduces the cost, which means we can't spend resources on it to get as much value from Coat or Glasses. Cost reductions are simply not as good.
Strength, Energy, and Genius are probably the cards I'm the most torn on, they let us power out an ally, beat cop, or events, but they generate 2 of the same resource, so again less value from Coat and Glasses. Meanwhile The Power of Justice is double wild, so we can get full value if we cash it in on a Consussive Blow, Impede, Stealth Strike, or Three Steps, while still getting to use it on Beat Cop and our allies.
The justice card that generates a resource for thwart events is close, I went with X-Gene in the end as its simply cheaper to get on the board being 1 cost instead of 2. X-Gene does also only work on 8 cards, where the justice generator would work on 10 cards, but again I am not sure it's worth the 2 cost vs 1 cost upgrade.
Finally some amazing allies are in basic for X-Men, White Queen, Gambit, Professor X, Marrow, and more. However since I opted to go with the power of justice as my resource card, I focused on Justice cards instead. If you do prefer the basic allies, you can certainly go with the power in all of us over the power of justice, and change the deck around to include more basic cards. Cards like Hit and Run are OK, I just find them middling in power versus the Justice events package I run.
Cheers!
Fun deck, thanks for sharing!