Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
Vulkan · 10
Designed to mill down my deck by including plenty of permanent upgrades. Her basic cards give toughness, stun and attack, and ready again. So her main mechanic is to become a ready-again monster at 3/3 or 4/4 sort of thing.Relies on card draw. Note that Justice is the cheapest (1 vs 2) of her default aspect card set, so would be the best one NOT to pick. Saves one point of resource. Pheromones is awesome. Maybe agression is her best aspect as venom blast is meh compared to the others. Probably aggression and justice. As inconspicuous is cheap, and pheromones is always awesome for the boss.
Another interesting option would be to look at being able to play allies or cards from other players discards? Way to get to more aspects in a turn?
Not sure on Energy Barrier vs Desperate Defense. Nice to get the extra damage and card mill, but being able to ready to defend again may be good.
Note that she has 11 event cards that aren't permanent in any way. They are all hero actions. So an 11 card draw is the goal? And spend 9. Only 2 from remaining cards so need 7 extra pts? Having 4 allies and using that tactic to get extra cards sounds better. but doesn't come up as often. Or fill hand with cheap 0 shot cards?
Card Draw
- Captain Marvel (pair with med team)
- Avengers Mansion
- Jessica Drew appt (alter ego only)
- Unflappable
- Skilled investigator
- Nick Fury (not really - is a cost of one card)
Ready
- 3x Self propelled glide
- 1x Desperate defense
Med team is there for Captain Marvel survival only. Costs 3 and allows total heal of 6. This is basically 6 extra cards for a cost of 3 resource. Since I can only exhaust CM once per round, this is also 6 rounds or 36 cards (since she gives +1). This is the whole deck to bounce around again. If I get out avenger mansion it is 42 rounds, etc. Once I mill out some permanents my deck should be less than 30 cards. So probably only need one Med team, but worried it won't come out for lots of turns. Still great to be able to heal others, could cull to one but prefer 2.
Beat cop could be a long term minion crusher, Once up to 5 or 6 on the card. Good to have lots of these as well as can stay out there. Very great to just thwart three per turn for free.
Permanent card list (12)
- 2x Finesse
- Avengers Mansion
- Helicarrier
- Jessica Drew Apartment -Interrogation room
- Armored vest
- Electrostatic Armor
- Heroic Intuition
- Skilled Investigator
- Under surveillance
- Unflappable
Semi-perm (4) -3x Beat Cop
- Quake
3 turners (2)
- Med team (likely 6 turns)
- Energy Barrier