SCL 18.1 - Phoenix

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

MistaMista · 21

18.1 Sabertooth, Mystique, Brothers Grimm, Standard.

G1: Win; 4 turns; 0 villain hp; 8 threat; 19 hero hp; 2 damage on Sen Kelly

G2: Win; 9 turns; 0 villain hp; 7 threat; 19 hero hp; 1 damage on Sen Kelly

G3: Win; 9 turns; 3 villain hp; 12 threat; 15 hero hp; 5 damage on Sen Kelly

With Aggression, I tried going as quickly as possible, but kept running into Mystique and Brothers Grimm. I prioritized saving Sen Kelly as quickly as possible and using Phoenix Force every round to go unrestrained. Playing allies regularly with Utopia gave me blockers for Kelly and let me keep piling up damage. Collosus (two blocks), Mockingbird (stun), and Legion were my favorites. Legion even managed to discard a couple of annoying Mystique cards from my deck. Other key cards were Psimitar because of the many psionic cards, and Steppford Cuckoos to help avoid Dark Phoenix.

0 comments