Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Captain Marvel Justice - Kang Version | 0 | 0 | 0 | 1.0 |
Captain Marvel Red Skull Expert | 0 | 0 | 0 | 1.0 |
Captain Marvel Campaign Speed Run Deck | 1 | 7 | 2 | 1.0 |
Captain Marvel Speed Rush Deck | 2 | 1 | 0 | 1.0 |
thebrandt · 897
This deck is designed to speed run through the Rise of Red Skull campaign in as few turns as possible. High card draw, a plethora of lightning bolt resources, and damage cards galore allow Captain Marvel to achieve maximum damage each turn.
7 comments |
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Sep 28, 2020 |
Sep 29, 2020I swapped out Coulson for a Beat Cop and ran through the standard campaign in 17 turns. That total doesn't count my first encounter with Taskmaster as he bested me while I tried to free one of the captured allies. I also managed to save my hero from Zola's prison. |
Sep 29, 2020Hmmmm, would this deck work for the core game, I wonder? |
Sep 30, 2020Are you flipping to AE in this? If so, I'd be tempted to include an Espionage. |
Oct 02, 2020yeah, but no spy. Well, Coulson but I have since dropped him from the deck. |
Oct 07, 2020Wouldn't Spider-Woman count as the spy needed? |
Oct 08, 2020She does. I don't believe I ever really play SpiderWoman though. She is great for the confuse but other than that just not enough damage when trying to burst. |
I've updated it since this. I dropped Coulson, Daredevil, and the two cost prep that removes two threat (can't remember name suddenly), for another Followed, Concussive Blow, and For Justice