damondietz · 50
The deck consists of taking advantage of the continuous confused states. Three copies of Sonic Rifle were included. Improvement arma that together with Multi-Gun and Venom's Pistol will prevent us from discarding cards from the deck excessively during the preparation of the game, in addition to combat with Locked and Loaded and the three copies of Run and Gun.
Think Fast!, confounding the villain for just one resource and one damage if your character has the guardian trait as is the case. And Concussive Blow, which through the hero ability of Venom we can deal three additional damage.
In turn, the three copies of Scare Tactic will use Behind Enemy Lines, "Think Fast!", Concussive Blow and Sonic Rifle to deal 3 damage for just one resource, the same as Sonic Rifle will be able to do 3 damage if the enemy remains confused.
Continuous confused states will allow us to play in alter-ego. Also, Venom through "Think Fast!" and his ability on hero which allows us to deal 1 damage to produce a resource , useful on Behind Enemy Lines, Grasping Tendrils and Savage Attack, will wear down Venom being essential to add Crew Quarters and Down Time to recover life together with Project Rebirth 2.0.
As for the allies, Eros was included, where to include it in a deck that fits better than this one?, as well as Spider-Woman, playing it for 1 resource on many occasions.
Lastly, an indispensable Helicarrier was included in any Venom deck combined with Behind Enemy Lines, Grasping Tendrils and Savage Attack confusing and stunning the villain much more easily. Side Holster increasing the number of restricted weapons common to this character. And Heroic Intuition taking advantage of the justice aspect.