Bishop's Bitchin' Birthday Bash

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

swordgeo · 91

This deck is just another take on the glorious pool aspect's possession of some of the best resource sinks in the game.

We're at the strip club with Pantherpool dropping fat wads of cash Vibranium on some hoes resource sinks showing why the best county in the world is Wakanda Forever! and ever and ev-what? T'challa didn't show up? Well we kind of planned this party around him...

Step over, kids! Lucas Bishop is in the club to celebrate his birthday and drop fatter wads of cash than Panther could ever dream of!

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With our "Energy Absorption" hero ability, every time we take damage from an attack, we may mill that many cards and keep any resources for ourselves. So the entire point of this deck is to:

  • A) cram as many resource cards into this deck as physically possible (quite literally as of this version)
  • B) Make it rain on as many resource sinks as possible, and so far the pool aspect reigns supreme for blowing cash. ...and while we're at it...
  • C) Actually survive all these attacks we're willingly eating.

Birthday Swag

The most important cards in the deck are Bishop's Rifle and Bishop's Uniform. We're going to be taking plenty of damage on purpose and getting a ton of cards. The party gun on some turns could be astronomical, and our birthday suit may be able to heal us for most or all of the damage we sustain during the villain turn. Aggressively mill for them.

Endurance, Front Line Specialist, and Symbiote Suit keep us alive so we can comfortably take all this hate, and Healing Factor helps us rely less on basic recovery and TTT.

Wads of Cash

Everything else we've chosen to put in the deck are all resource cards or sinks. We are running every single resource cards that pool and basic aspects allow us. The weakest links are The Power of the Mind and The Power of Flight but they are still useful in padding the deck with resource cards. Everything else in the deck is important, and it's very good to start the game with 50/50 odds of hitting resource cards at all times. Everything else in our deck is allies and upgrades, so as the game progresses our odds improve every deck cycle.

Party Favors

We have two classes of resource sinks, "permanent" sinks we can always throw a little value at: Stick-To-Itiveness, Plan B, Malcolm, Randall. We should try to feed these when possible each turn to preserve the longevity of...

Our "temporary" sinks are avenues for us to expend a lot of resources for great value, but are discarded and we have to wait to get them back (or cry as we mill right past them the next reshuffle). Damage cards are Super-Charged and Tic-Tac-Toe (which also keeps us alive). Blackout allows some nice thwarting. Machine Man is great at both, and playing Lockjaw from discard is another way to spend some resources quickly.

Finally, don't forget that as we're milling cards, White Fox can be played for free this way.

Party Tricks

When played correctly, Energy Conversion is one of the best cards in the deck. The best time to play it is when we have several of our temporary sinks ready to be used, and we start the villain turn with very little deck left to be used. The stars align when this happens in a multiplayer game where we're not the active player: it goes like this:

Against the first attack against another player, we Energy Conversion to defend for free, reshuffle all our resource cards back into deck (maximizing our chances of getting them from henceforth), and take a max of three damage. Then, we take our own attack straight to the face. THEN, ideally we'd like to defend for another player!

Assuming we survive all these attacks (and we can bail out of this line if need be), we finally activate the birthday suit to heal most or all the damage we've sustained. Now you have a gigantic wad of cash with which to fuel all your power ups.

This is what happened the first time I tried this deck out.

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I had Front Line Specialist giving me a total of 16 HP. I proceeded to eat two attacks until I was down to 4, then cast Conversion knowing it would take me down to 1. With these 15 resource cards shown, I proceeded to heal back to full, deal 16 damage with the rifle, then proceeded to deal another 20 with Plan B, Stick-to, and two full Super-Charged.

When the Party Dies Out

It is possible and unfortunate for you to go through your temporary sinks and/or have a bad pass through the deck and not be able to spend all your goodies. In that case, I advise you to almost always mulligan your starting resource cards, do NOT cast Energy Conversion so you're not completely flooded with resources, and field only your own attacks so you're organically drawing more and milling less.

Changing Things Up

I haven't played this deck enough to know that it's "perfect". Some changes I could see being made to the deck are:

Blade could be an okay party guest - another permanent sink, though we could start getting crowded on allies potentially.

Reboot could be used for multiple Machine Man activations but I'm really not sold on it.

This deck utilizes sinks, but you could potentially try spending your cash by fielding incredibly expensive cards like 'Pool Inspection or Da Bomb

Finally as mentioned before, if you decide for some reason to cut resource cards, The Power of the Mind and The Power of Flight are probably the ones to go.

1 comments

Apr 26, 2024 Casanueva · 1

You cant include Front Line Specialist in your deck. You need defeat Specialized Training first