Card draw simulator
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Appilla · 25
Howdy how friends! In this deck Cyclops is taking command of the Krakoan forces to take down all who would dare threat mutantkind. This deck has a solution for just about any problem that you may encounter in this game. It was inspired by the many 50 Shades of X-Men decks out there so shoutout to those folks.
The key to making this work is switching between Scott and Cyclops just about every turn, scheme permitting. Fret not, you can still do a ton of thwart and damage each turn as Scott.
But, there are a few rules to follow: 1) In alter-ego form NEVER shuffle after using Constant Training (CT). The text of the Scott card reads, "Action: Search your deck for a TACTIC upgrade and add it to your hand. (Limit once per round)." However this DOES NOT say "shuffle" so unless I'm mistaken you can look through your deck and just put it right back. This way you ALWAYS know what cards you are about to draw and in what order. 2) In alter-ego form ALWAYS use Cerebro BEFORE Constant Training. After you use Cerebro you are forced to shuffle your deck. This would undo CT's effect of letting you see what the next cards are. 3) Cards, Cards, Cards. At the beginning of every turn you want to maximize the number of cards you can possibly have in your hand. The more cards in hand, the more options you have. You can do this with any combination of Moira, Cerebro, CT, Beast, Forge, Phoenix, Pixie, X-Men Instruction (w/ X-Mansion in play), Regroup, and Priority Target. 4) No Cards at All. By the end of every turn you want to have no cards in your hand at all. You have every incentive to cycle through your cards so that the engine can keep going. 5) Ruby Quartz Visor (RQV) is the late-game cherry on the top. Since your priorities in the early or mid game are building and thwarting, you will not be attacking as Cyclops unless you really need to (i.e. an annoying minion is in front of you). Use it as a resource until you're fully set up then use it as a way of piercing through toughness so that your army of allies can wreak havoc.
What should you mulligan for? -Forge -Resource (any of them) -Uncanny X-Men -X-Jet -Moira MacTaggert -Phoenix -Utopia
What you should do every turn if you are fully set up going Alter-Ego to Hero: 1) Use Cerebro to add an X-Men ally to your hand. 2) Shuffle (due to Cerebro's printed "Shuffle"). 3) Search your deck for a tactic upgrade using Constant Training. 4) DO NOT SHUFFLE. 5) Exhaust X-Mansion. 6) Heal 1 from a Mutant or X-Men. 7) Flip to Hero Form. 8) Exhaust Moira MacTaggert. 9) Draw 1 card (thanks to Moira).
Now you've added 3 cards to your hand to use while in hero form. Even if you don't have all of these yet, still follow this order as you put things out.
What you should do every turn if you are fully set up going Hero to Alter-Ego: 1) Use Cerebro to add an X-Men ally to your hand. 2) Shuffle (due to Cerebro's printed "Shuffle"). 3) Search your deck for a tactic upgrade using Constant Training. 4) DO NOT SHUFFLE. 5) Exhaust X-Mansion. 6) Heal 1 from a Mutant or X-Men.
Now you've added 2 cards to your hand to use while in alter-ego form. Even if you don't have all of these yet, still follow this order as you put things out.
Pixie-Phoenix cycle
Storm you can play for 3 or TMMXM her