Iron Man - Who Needs Energy?

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Bill Justice · 1

A deck that takes Iron Man's strongest card and throws it out of the window.

This one takes a lot of set-up, and you'll still be playing your ramp cards right until the end, but the amount of damage every turn is amazing. Almost every card is a physical resource, so you can Jarnbjorn anything. You'll get 2 powered gauntlets, Jarnbjorn them. 2 basic attacks, Jarnbjorn them. By the end of the game you'll easily be able to play 2 or 3 attack events every turn. Jarnbjorn them too. The only card you never play is repulsor blast, because you will never be able to do any reliable damage, but since they're a physical resource they're Jarnbjorn fuel so that's fine.

There are a lot of allies to provide defence, and Hulk has never had so much value in his life. I use the Avengers Tower so that having to play allies doesn't eat into my Jarnbjorn fund too much

The only problem with this deck is you will need support. This isn't one of those fast Iron Man decks where you can flip on the second round, you'll probably be spending 3 or 4 rounds in alter-ego building the suit. If you survive the beginning, though, you will carry the game, even in 4 player.

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