Call for Iron Man! -Updated

Card draw simulator

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Derived from
Call for Iron Man! - War Machine 349 284 22 1.0
Inspiration for
None yet

Kazlavitz · 23

The general idea is the same as in the previous version, you want to get Iron Man ASAP, most of the times this means using Call for Aid (and hopefully not discarding your full deck). After this, keep him coming back with Make the Call and Rapid Response, so that you have access to your upgrades early.

Victory condition? just shred the villain with the full force "complete" of War Machine.

I just updated the allies to include Agent 13, this opens another combo possibility with Munitions Bunker, and Professor X that helps you flip to AE much safer and provides some much needed thwart. I find these allies to be more usefull than the previous ones.

I also added 2 Command Team since most your allies have 3 health and 2 of them are discarded at the end of the round, this will help to get the most out of them, i believe.(you can use them 2 times and still be able to blockwith them)

I know War Machine is not the most popular hero, but I love him and find this deck is sooo much fun to play.

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