Doctor Strange [STEF]

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

LCGmarvel · 2

Core strategy in multiplayer is to do a Maria Hill chain. Secondary strategy is to use exhaust Avenger heroes to ready Dr Strange so he can use his Invocation deck.

Strategies

  1. MARIA HILL Chain

Maria Hill only costs 2 and can be re-triggered multiple times. If possible, Master of the Mystic Arts on Winds of Watoomb to draw until you get MH. With MH in play, all players draw 1 card. Use MH and get 1 consequential damage on her. If possible, put Rapid Response into play. If possible, Get Ready on Maria Hill to use her again causing her to die. Alternatively, when the villain attacks, use Maria Hill to block causing her to die.

When MH dies,

a. Rapid Response will bring her back allowing all players to draw 1 card again.

b. Make the Call will do the same. It has Action printed on it, so you can use it out of turn.

Rinse and repeat.

  1. Using Avenger + Invocation to ready Doctor Strange

Fast Avenger setup is Stinger. Cost 1 and does not count against your ally limit of 3.

Alternatively, you can use any Avenger. Hawkeye is good as his Response allows you to just damage enemies for 2 damage without readying him.

As long as you have 1 Avenger, you should be able to pull off Doctor Strange at least 2x in a turn.

Earth's Mightiest Heroes to exhaust Stinger and ready Doctor Strange

Combined with the Cloak of Levitation, you can pull off Dr Strange 3x in a turn. However, you may not want to do that if you have Master of the Mystic Arts.

Note: Crimson Bands of Cyttorak costs an additional 2 to play.

Note: Vapors of Valtorr is a potential stall if there is no status token in play.

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