Card draw simulator
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None. Self-made deck here. |
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None yet |
ebmetz · 2
This deck has a major goal and a minor goal.
Both have to do with the key card - Arachnobatics.
Major goal: status cards. This deck should FLOOD your enemy with stuns and confusions - while also splashing you with some toughs. The "protection" here isn't traditional defending. It's making sure your enemy can't attack (or scheme) in the first place. And of course - adding status cards to the villain makes Arachnobatics an 8-damage card with a 1-cost. Pretty stellar.
(Of course, Electrostatic Armor and Energy Barrier are here to help deal damage to the villain when you DO want to defend - and Never Back Down can add a stun.)
Minor goal: replaying your best cards quickly. This deck gives you multiple ways to put the good cards right back into your hand. The key is to build into the best turn: get both status cards onto your villain, then try to play Arachnobatics twice (at least) in the same turn for 16 damage.