Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
mr_blur · 7
Some of my favorite moves that this deck allows is getting the Arc Reactor and Mark V Helmet, which allowed me to do at least 5, to up to 8 thwart (with Arial and Heroic Intuition) per round. (Thwart with Ironman, Re-ready with Arc Reactor, thwart again, exhaust Mark V Helmet)
Once I got my full suit up, it was really easy to shift ironman where I needed him. If Scheme was up, it was easy to shift him in that roll. Also, with his high hit point threshold being upwards of 17 when fully upgraded, I could pop Great Responsibility a lot and soak up any scheme that came in without much worry.
This deck also prioritizes Mental and Energy resources to make it easier to arial more consistently and if i need to switch to a damage dealer and Repulsor Blast pops up, I know i can probably get a lot energy on the flips.
I played this deck the other night with some friends and even with only 2 tech upgrades showing up in the first half of my deck, i was able to at least keep the thwart at bay until the rest of my upgrades came in.
I'll probably update this when the Followed card is released in a few weeks since that card looks awesome.