Star-Lord: Arms Dealer

Card draw simulator

Odds: 0% – 0% – 0% more
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SerHalcyon · 14

Star-Lord takes some minors on their first interstellar arms deal, what could go wrong?

Fellow Gun Runners

The Champions make great temporary Guardians here, with Ironheart chumping and card drawing, and Brawn and Spider-Man serving to help contain threat. Groot meatshields for the team while Director Nick Fury serves as value where ever you might need it. (Usually card draw, but fit in where you get in). Sentry covers most bases while also helping to pump up Star-Lord's own facedown card engine, a late game Sentry into a flurry of Star-Lord events can be a game ender.

Supporting Your Arms Deal

Knowhere does it's thing, while C.I.T.T serves to ready a pinch ally, or Star-Lord for another monster attack.

The Merchandise

Godslayer, Hand Cannon, Pulse Grenade and your Element Guns serve up to help your Mean Swing and Skilled Strike package. Your Combat Training and Side Holster help kit you out to apply even more pressure with this strat.

In the end there aren't too many surprises here, but it works together to serve the whole pretty well. I know 41 is heretical, but since you get to tutor an Element Gun off the jump, what could go wrong?

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