Captain Oprah (Ultimate Support Hero)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Danimal0808 · 422

Captain Marvel is the Ultimate Support Hero!

In a US we have this celebrity named Oprah, that is known for doing big giveaways when she was a talk show host. Her catch-phrase became "you get a _(car, trips, hot tub, whatever she is giving way)__." Well, Capt. Marvel is the new Orpah. "YOU GET A CARD, YOU GET A CARD, EVERYONE GETS A CARD!!!"

The Story: Carol has been on her own for far too long. She has overcome many foes, but maybe her greatest weakness comes from her greatest strength... her independence. Through the years of battle, Carol has struggled to allow herself to depend on others. There is one person that Carol has grown to respect, Maria Hill. Maria has always been a strong woman and despite the fact she doesn't have superpowers to the level of Capt. Marvel she has a much stronger power; the power to bring people together. So, with the help of Maria Hill, Carol attempts to grow in her roll as a leader and learn the importance of teamwork. But, Carol will still be ready to take charge and blast them out of any tight situations.

The goal of this deck to give cards to other heroes and let them feel good about themselves. Primarily by recurring Maria Hill as many times as possible with Make the Call, Regroup, & Rapid Response. You are not really looking to use

The key is to keep Maria in your discard pile or on the table. So make keep an eye on your deck so you know when you are going to shuffle so you don't lose her. The reason is Make the Call can always bring her back in.

Rapid Response: You can use this to bring Maria mid Hero turn by defeating her with consequential damage.

Regroup: Not only gets Maria Hill back for you to play again, but it also allows other players to get theirs back as well.

Get Ready: Allows you not only get ready other players allies, but you can play Maria Hill use her, ready her, use her, rapid response her back into play, use her again, then make the call to get her back into play. The combo can keep going. But, this can cause each player to draw 3 cards & 8 threat removed.

Team Training: Because of the above combo Team Training is better to be used on another player.

Inspiring Presence: Can be used to heal other players allies & giving them another free activation. Making you everyone's friends.

Avenger Mansion: Card Draw for any hero.

Helicarrier: Helping others pay for cards.

Quincarrier: You got to do a little something for yourself. Fuel up Capt. Marvels HP and draw a card for yourself, so you can continue to gift.

Power in all: Only 6 targets, but great at helping get set up and helps pay for the high cost basic allies. Additionally the wild resource can be spent to cycle and heal with rechannel or used to load up energy channel; since there are not many energy resources in the deck.

Allies: Hawkeye: The ultimate sniper to protect your friends from minions.

Heimdall: Letting your friends see what's coming and help control what's coming for them. Capt. Has enough economy to pay for him too.

Nick Fury: Helps you cycle your deck so you can get those combo pieces. Not a bad target to RR to allow you to block twice in 1 round for your friends. Mockingbird: Stun to protect your friends. Also, a good target for get ready.

Spider-Woman: Confusion! Great target for make the call & RR also, to allow you to go to AE so you can gift the commander card to another player or allow a friend to go down and heal & draw a larger hand size.

0 comments