Raccoon Rocketship

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

trowa060 · 30

This is designed to make use of the synergy between the Guardians of the Galaxy Team card and Rocket's ability to scrap tech cards for extra draw. I've got 3 games under my belt with this deck so far and I'm enjoying the way it plays.

Iron Man is the catalyst of this deck because all the upgrades cost 0 to play on him and will draw you a card if he is a guardian. This is why it's important that you don't play the Honorary Guardians on Yondu or Groot. You'll want to have multiple chances to draw it each time you have to bring Iron Man back into play via Make the Call or Rapid Response. Fully decked out Iron Man can get to 7HP 4THW 4ATK with overkill, whenever he attacks or thwarts he deals 1 damage to an enemy and he can activate twice per turn.

Groot is there to protect Rocket's behind and is honestly the first ally you want to see since Rocket is very fragile early on despite being able to hit 15hp when fully equipped. We can get Groot up to 9 health with Comms Implant and Reinforced Suit and his ability to heal 2 each time he defends coupled with a First Aid here or there can keep him in the game for a long time.

Yondu is the least important of the 3 to get online early unless you're in an encounter with a lot of 2HP minions but one you do he will provide you with 2ATK with ranged and overkill each turn.

Rocket's kit allows him to mitigate threat from the early game while putting out pistols which team perfect with Yondu to manage small minions. In the late game Rocket can become a powerhouse getting up to 15HP, having efficient self healing through Schadenfreude, and big time weapons to close out the game.

The ability of Rocket to ditch Tech upgrades to draw cards in alter-ego form, combined with most of the leadership upgrades being tech, those upgrades costing 0 to play on Iron Man, and those upgrades drawing you cards when you play them if Iron Man is a Guardian allows you to power through the deck rather quickly one you're going. Although the deck can be very slow to get started, don't panic if things don't fall into place on the second turn because Rocket's kit has the tools to keep you alive until you can get stabilized.

0 comments