Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Mattythreenames · 3
This deck is all about the Threat and minion removal. and took me through expert redskull (albeit with advanced ATK upgrade)
Always look to heal up as much as you can with Moxie - arguably over anything else.
Once you've got big hand sizes via hall of hero's, its not uncommon to pull off 2 Hammer throws./ Dive bomb into hammer throw on some turns. Don't be afraid to ditch it all on a lightning blast if needs be.
I pulled Asgard in opening hang so not sure how well it pilots in a 5/4 hand size.
When the deck sings you are clearing threat left right and centre, returning to full health and the damage potential is obscene.
Tweaks:
Find room or combat training.
Down time saw very few uses due to moxie being soo helpful so could be ditched.
'Bring it on' certainly fits and I'm tempted to include a three of ontop of this number count as you should never be without at least one minion in from of you and the more card draw the merrier.
Looking for trouble can be switched out for get over here - sacrificing the thwart for stun removal and taking pressure off friends.
I miss not having mean swing and battle fury but as established before this deck is all about the threat removal, huge package damage and overkill rather than focusing on basic and readying.
Ally's - cheaper ally saw play far more regularly. hulk and here didn't come out at all. Naturally Angela seems a good fit.. (who synergises with Thors card draw well) Valkery and lady thor could also replace hulk and herc as it was always a stretch to add them.
EMH never seemed to get played due to allies not staying round for long... so looking to replace it maybe for a jarnborn to get damage out of any spare change- potentially with some 'asses the areas' to add mental resources for clearing attachments and opening up bigger hand turns. Albiet making the swingyiness of the thor more profound.