This is a card with way better flavor than gameplay value. A rare thwart action that can be played in alter-ego form because the character is sneaky enough in civilian mode to infiltrate a location and cause disruption. I love it. As far as gameplay is concerned, this is a strictly worse For Justice! aside from the form restriction, and the efficiency of 1 threat removed per resource is the bottom of the barrel for thwarts. Just because you can imagine a situation where this is valuable as a thwart in AE doesn't mean its a good thing to plan on doing. If you want to go for the achievement of winning a solo game never going to Hero form, this is definitely the card for you, but I will be leaving it on the sideline.
Play only if your identity has the SPY or THIEF trait.
Action (thwart): Remove 3 threat from a scheme.