Incontri
Criminale. Stage 2

Goblin.

Attack: 4. Scheme: . Punti Ferita: 18.

Quando Rivelata: Infliggi 4 danni indiretti a ogni giocatore nella sembianza di eroe.

Interruzione Obbligata: Quando Goblin sta per tramare, rimuovi invece 1 gettoni follia da Stato di Follia.

Goblin #2. Goblin - Affari Rischiosi #2.
Green Goblin
Incontri
Criminale. Stage 2

Businessman. Genius.

Attack: . Scheme: 2. Punti Ferita: 18.

Interruzione Obbligata: Quando Norman Osborn sta per subire un qualsiasi ammontare di danni, rimuovi invece un pari ammontare di gettoni infamia da Organizzazione Criminale.

Interruzione Obbligata: Quando Norman Osborn sta per attaccare, colloca invece 2 gettoni infamia su Organizzazione Criminale.

Goblin #2. Goblin - Affari Rischiosi #2.
Norman Osborn
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)

Q: Will a stun status card prevent Norman Osborn’s attack activation?

A: Yes. Because status cards take priority over all other abilities, a stun status card will prevent Norman Osborn’s activation. -(Official FAQ)


Q: While Green Goblin is attacking, if the last madness counter is removed from the State of Madness environment through a “Boost” ability, what happens?

A: Green Goblin immediate flips to Norman Osborn form. Boost icons from the boost card are then added to Norman Osborn’s ATK value of *, which is treated as a value of 0. Norman Osborn then deals damage from the attack equal to his modified ATK value (base of 0 ATK, plus the number of boost icons on the boost card). In this specific situation, Norman Osborn’s “Forced Interrupt” does not trigger, as the attack is already past the point of “When Norman Osborn would attack...” by the time he changes to his Norman Osborn form. -(Official FAQ)

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