Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
matchet · 356
Wield the axe! Distribute lot of burst damage, even in the round after you depleted your ammunition, until every menace is neutralized.
Warning: this deck assumes a multiplayer scenario since he has very little opportunities to deal with threat, and he is commited to swap to alter-ego on almost every opportunity.
WAR TRICKS
The two better tricks of this deck are: Caught in the Crossfire triggers for each of your individual hits made by Shoulder Cannon; and so does Jarnbjorn (as long as you can feed it with a ).
Another trick derivates from his 101 War Machine gameplay (that I will point here as a reminder): because of his Alter-ego action ability, you can spend your important War Machine upgrades to pay for other things, then shuffle them back to your deck for another later try.
SOLUTIONS TO KEEP BURSTING
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War Machine has a big downside derived from his necessity to go to alter-ego: not effectively having damage for the round after he bursted his base 5 Ammo. That is solved by cards like Hand Cannon, Skilled Strike, Jarnbjorn and Firepower
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This deck is also good at bursting with resource generation: 3x Enhanced Physique for Jarnbjorn, and Hall of Heroes if you need to pay for expensive cards like Upgraded Chassis or She-Hulk).
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Allies are just low priority, accessory blockers (Hulk, Blade) with damage and utility (Earth's Mightiest Heroes, Sunfire, Iron Man).
If you are still needing additional instructions past this line: just go and burst, then you burst again and return. In bucle.
CREDITS
This deck was originally designed by my friend Fuen, then heavily tuned by myself.