Op.: Guardian / perma-immunity to the team & your agents

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Operation: Pinpoint 25 14 14 1.0
Inspiration for
None yet

matchet · 210

Artwork by: Samuel Shin

ES / Spanish version below - Versión en castellano, mas abajo


Designed for Solo and Duo play, still functional on 3-4 players game.

Maria Hill has the deck

Protect yourself every turn without fearing schemeing, and spare status cards for your team or the villain. Operation: Guardian will setup a versatile team cappable of dealing with the villain while also thwarting and hitting your own way to the inevitable victory. Never underestimate Maria Hill Protection ever again.

This deck is based HeroicSkeleton's Pinpoint idea. Go check that out!.


A good agent succeeds. A great one excells

OPERATIVES


Our team is small but is formed with the best ones in their fields of expertise:

Now the combo is unlimited and our entire hand of six cards is free to play whatever we want or need for each turn.


A good network is crucial for any operation

OPERATION ASSETS


  • The Circe is our top priority and a good long-term start. It will help us setup (5) Dum Dum Dugan and (4) Nick Fury without cost, and is requisite for deploying Pinpoint on the field; three of our key agents. After that, is a disposable asset and the perfect target for The Hard Call (except if our teammates can get a better benefit from it)

  • The Iliad: a good standard start; versatile to thwart or damage for two turns, softening the early pressure.

  • The Pericles is a more useful start in Solo; otherwise is a decent extra in mid-late scenarios, where we already have set up a sufficient support network.



A well geared team will never rust

HOW TO KEEP YOUR OPERATIVE, RUNNING FOREVER


Therefore, every two turns, each Dugan and Fury has been lose and recover both 2 health points.

Bonus: Reinforcements can also target Med Team as if we need and extra healing by using Dum Dum Dugan to thwart (with Agent). On the Double to ready that Med Team.


extra tools to adapt and overcome

CLASSIFIED ASSETS


We will list here all the interesting cards that didnt pass the cut but that can serve as well as alternatives or on certain scenarios and situations.

Before going further, The Pericles and Hidden Base are complementary but in the end they are for the same purpose: you can cut one of them.

Also The Raft is a personal choice that does not sinergize much aside from its fantastic utility and from being a SHIELD for All-Points Bulletin; removing this will allow us to get a different SHIELD support from other aspect than Protection.


Thanks for reading Have fun!

CLOSING NOTES


I still consider myself newbie with much to learn at deckbuilding, despite having modified around thirty in the backgrounds, and published a very few in MarvelCDB.

Therefore, your ideas, suggestions and constructive/respectful critizism are much more than apreciated, and will be commented, included and credited on future versions of this deck and or the Classified Assets section.

Have fun!



ES / SPANISH VER. - EN CASTELLANO

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OPERATIVOS


Nuestro equipo es pequeño pero está formado por los mejores en su campo:

Con esto nuestro combo limitado está auto sustentado y nos libera una mano de seis cartas para jugar lo que queramos o necesitemos cada turno.


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ACTIVOS DE LA OPERACIÓN


  • The Circe es alta prioridad y un buen comienzo. Nos ayudará a colocar en el campo y sin coste a (5) Dum Dum Dugan y a (4) Nick Fury; y es requisito para poder desplegar a Pinpoint; tres agentes clave. Tras esto, es prescindible salvo que tus aliados lo necesiten, y el mejor objetivo para The Hard Call.

  • The Iliad: buen comienzo; versátil para intervenir y/o dañar por dos turnos según la necesidad; reduciendo la presión inicial.

  • The Pericles es mas útil en solitario; de lo contrario, una adición decente en mid-late, una vez hayamos establecido una red de apoyos suficiente.

  • Ready for a Fight y Practiced Plan son esenciales para prevenir la planificación del villano y a la vez aprovechar la reactivación de Life Model Decoy para cada turno.



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CÓMO MANTENER TU OPERATIVO FUNCIONANDO


Por tanto, cada dos turnos, tanto Dugan como Fury habrán perdido y recuperado 2 de vida.


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PUNTOS CLAVE


Mas funcional en Duo y en Solo, que en Multiplayer.

  • Diseñado para poder protegerse a sí misma y a otro jugador.

  • Trío de aliados con presencia permanente en campo.

  • Reduce el mazo a la mitad y optimiza la rotación de cartas.

  • Excelente capacidad de supervivencia.

  • Buena capacidad de daño.

  • Moderada capacidad de intervención.

  • Necesita del (6) Circe para bajar a pinpoint

  • Decisiones complejas pueden acelerar o ralentizar la construcción y su impacto inicial en la partida

  • Inicios con operatividad limitada y vulnerabilidad aumentada

  • Depende de varias cartas para establecer su combo defensivo


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CARTAS CLASIFICADAS



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NOTAS AL CIERRE


Aunque haya modificado una treintena de mazos y publicado unos pocos de ellos, aún me considero un novato con mucho que aprender.

Por tanto, vuestras ideas, sugerencias y críticas constructivas/respetuosas serán más que apreciadas; y citadas en versiones futuras o en la sección de Cartas clasificadas.

¡Divertíos!

3 comments

Dec 06, 2025 jrs2011 · 19

How are you using pinpoint because last I checked Maria hill does not have the champion trait and there’s no honorary champion card?

Dec 06, 2025 matchet · 210

@jrs2011 it was a great trick originally discovered by HeroicSkeleton it his deck.

The Circe "puts in play" an ally. That overpasses any "play only if" restrtictions because its "not being played", but "being put in play" instead. Wording here is crucial

Dec 06, 2025 jrs2011 · 19

@matchet that wording is going to fuel several weeks of theory crafting.