Rogue's Uncanny Avengers

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

radiorossi · 70

Accessing to all possible traits is one of the best thing that Rogue can do and, among other things, it gives her access to potentially a lot of resource generators. The main idea of the deck is to have Honed Technique down as soon as possible together with the various resource generators (especially, The X-Jet and Quincarrier, that she can access while she has an Avenger ally on the board).

Then, it is basically all spamming attack event, potentially recovering them immediately after with Superpower Adaptation and spam them again. Managing to play two times Full-Body Charge twice in a turn means a total of 24 damages (with potential to gain overkill). If Gambit is in play, you can also take back Southern Cross from the discard pile and play it again for a potential of 22 damages or, if you want to deal with minions, two 9-damage attacks with overkill attaching Touched to a minion.

It may serve some turns to have the engine fully deployed, but, after that, there are very few things you can't handle with a series of massive attacks. In this sense, cards that make you draw or cycle through the deck as Avengers Mansion, Champions Mobile Bunker (if you manage to have it on the board) or even the draw ability in Southern Cross or Goin' Rogue may be very helpful. It's not the most straightforward deck, as you to place a lot of pieces on the board to make it work at its best, but I like the puzzle and find it especially good paired with a Protection deck in multiplayer.

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