Spider-Man - A theme-heavy Web-Warrior deck.

Card draw simulator

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Derived from
Spider-Man - Perfected 2.0 235 183 30 4.0
Inspiration for
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Nyytti · 19

This deck is based on MiguelCantillo3's deck. Check out their profile, lots of fun decks with nice synergies and ideas!

I've modified it to be less reliant on allies, since I found it a bit frustrating having a hand full of ally cards and no room on the table. Protection can't really increase your ally limit, and I like to have my decks be a little less hyper-focused on one thing.

This version, in my opinion, captures the theme of Spider-Man really well. Even most of the art in the cards features Spider-Man!

First thing's first, you really need Warrior of the Great Web on the table for the deck to start functioning properly. You can definitely get by without it, but when you're drawing and mulliganing your opening hand, keep your priorities straight: Warrior of the Great Web, Web of Life and Destiny and resource generating cards are very important.

Some combos and synergies:

Bait and Switch works well with Webbed Up, Thwip! Thwip!, Backflip, or defending with your Web Warrior allies, especially Spider-UK. Sacrificing your allies can be very beneficial, since you can draw cards and boost your attack through Web of Life and Destiny and Warrior of the Great Web. Also, your hero identity's Spider-Sense will draw cards each time the villain initiates an attack against you. Remember, a stunned enemy never initiates an attack, but instead gets rid of stun, so don't cheat by drawing cards after playing Bait and Switch against a stunned enemy! Or do, I'm not your dad.

Return the Favor has nice synergy with Enhanced Spider-Sense, Spider-Tingle, Scarlet-Spider and Spider-Man Noir.

What Doesn't Kill Me works well with Warrior of the Great Web. You can get a decent boost to your basic attack attribute through defending with your Web Warrior allies against attacks from Bait and Switch, or by simply making them leave play through consequential damage.

Our ally choices are not just a random mish-mash of spider-themed cards, here are some examples for what you can do with them:

SP//dr can be played a couple of times per turn, if you set up your consequential damage right. If you have Web of Life and Destiny and Warrior of the Great Web in play, you'll draw a card and get +1 atk for doing this. Depending on your board state and hand, you might be able to pull this off a couple of times in a single turn, for example dealing 1 damage to her with Thwip! Thwip! and then thwarting.

Spider-Man (Otto Octavius) can ready your Web-Shooter, draw a card, attack for 2, leave play and give you another card and +1atk, provided you have your upgrades and supports in play.

Scarlet-Spider and Spider-Man Noir both work very well with Spider-Tingle and Return the Favor. Remember, "blanking" the "when revealed" effects of treachery cards will still resolve them, they just won't do much! That means Spider-Man Noir still gets to grab those treachery cards and Scarlet-Spider gets quite a lot less random when you know for sure that you are revealing a treachery card.

Some final notes and modifications to consider:

I've found this deck works very well with this specific setup, but if you're not drawing Warrior of the Great Web often enough, or having too many Spider-Tingles and Enhanced Spider-Senses in hand, etc, try tweaking the ratios a little. You can easily cut a Spider-Tingle and replace it with a 3rd copy of Warrior of the Great Web, or put in an extra Return the Favor and cut What Doesn't Kill Me altogether. Any deck is pretty much improved by slapping in a Helicarrier, or Quincarrier (if possible), so if you find cards like Thwip! Thwip! or Spider-Tingle to not work well, those are obvious choices.

For solo play on standard difficulty, consider cutting Thwip! Thwip!. The 2x Stun becomes way more relevant against Steady opponents, which are more prevalent with higher difficulties. In multiplayer you'll have more targets.

Be mindful of the reasoning behind each card: cutting Return the Favors will almost certainly result in Spider-Tingles becoming dead cards, or adding cards and going above 40 cards in the deck will decrease your chances of drawing your Warrior of the Great Web and Web of Life and Destiny, for example.

Edit: I've come to the conclusion that SP//dr needs to be defeated by excess consequential damage for her ability to work, meaning she has to go below 0 hit points from consequential damage, in order to be returned to your hand. I've clarified this in the ally section. I'm not a 100% of the ruling, but tbh it feels unintentional to just keep spamming SP//dr over and over again just by thwarting with her.

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